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Bluebeard: An Interactive Tale

Bluebeard: An Interactive Tale

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Devlog

  • Addressing Ludonarrative Dissonance
    January 12, 2025 by Andrea Blythe#narrative design, #branching dialog
    When I first published “Bluebeard: An Interactive Tale” in 2022, I shared it with a number of folks to get their feedback. One person in particular provided a comment that has stuck with me to thi... Continue reading
  • What I Learned Making My First Twine Game
    September 08, 2022 by Andrea Blythe
    2
    #game development, #Twine, #how to, #development log
    If you want to get into the profession of game development, the first thing folks in the industry will tell you is to start making games. Fortunately, there is an abundance of tools available for arti... Continue reading
  • Finishing the Thing
    May 12, 2022 by Andrea Blythe
    1
    #development progress, #Bluebeard
    I have joined my first game jam. The “Finish It” Narrative Game Jam , which started today, was designed to inspire game developers and creators to return to an incomplete project and finally finis... Continue reading
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